Ages Of Might Potion: Might experience; changes with multiplier Ages Of Skill Potion: Skill experience; changes with multiplier Ages Of Will Potion: Will Experience; changes with multiplier Health Elixir: Increases Health bar Health Potion: Restores Health Will Masters Elixir: Increases Will Pool Will Potions: Restores Will Power
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Specialty Food Items
Added on
2006-10-29 at 18:06:28
Carrot: This gives you +3 Skill Exp. Crunchy Chick: +5 Evil Points Fish: This Gives you +3 Will Exp Golden Carrot: Changes night into day Moon Fish: Changes day into night Red Meat: This gives you +3 Strength Exp. Tofu: +5 Good Points
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Key Locations
Added on
2006-10-29 at 18:06:08
1. Lookout Point 2. Bowerstone South 3. Fisher Creek 4. Guild Woods 5. Greatwood Lake 6. Orchard Farm 7. Rose Cottage 8. Hobbe Cave 9. Darkwood Lake 10. Ancient Cullis Gate 11. Grey House 12. Oakvale 13. Twinblade's Camp 14. Witchwood Stones 15. Witchwood Lake 16. Knothole glade 17. Windmill #1 18. Windmill Hill 19. Headman's Hill 20. Bowerstone Manor 21. Lynchfield Graveyard #1 22. Lynchfield Graveyard #2 23. Lynchfield Graveyard #3 24. Cliffside Path 25. Hook Coast
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Boasts
Added on
2006-10-29 at 18:05:43
There are some things you can do to help with boasts, but some of these will prevent you from fulfilling some other boasts:
Boast: No Protection Description: Do the quest naked Assist: Berserk makes you faster, and at level 2 or 3 you will not be knocked down or stunned by enemy blows. Assist: Slow Time allows you to stay behind or away from your opponent so your lack of armor will not get you killed. Invalidate: Physical Shield acts as armor and will cause you to fail this boast.
Boast: Fist Fighter Description: Complete the quest without using any weapons or offensive magic. Assist: Physique. If you are going after enemies barehanded, you want as much muscle as you can get. This also means wielding heavy weapons as often as possible. Assist: Quickness. It helps no matter what weapon you are using, but since most unarmed attacks are weak, and do not even stun some enemies, you want to be able to hit as hard and as fast as possible. Assist: Heal Wounds will keep you alive. You will need it unless you are a master of dodging. Assist: Physical Shield is one of the few spells you can use, but since you do not regenerate mana when using it, you better hope this uses less mana for the damage dealt than healing does. This is recommend over Healing, unless you must also keep allies alive. Assist: Slow Time. Because you cannot use weapons, and Healing or using Physical Shield takes a lot of mana, this helps you avoid getting hit. However, at lower levels it just is not worth the mana consumption for the time given. Level 3 at least before you rely on it during a Fist Fighter; you will want that mana for other uses. Invalidate: Drawing a weapon, even if you do not use it. Invalidate: Any spell except those mentioned above. Note: Even Multi Strike and Berserk, which only affect you, but aid in combat.
Boast: Don't Let (NPC) Die Description: Keep (followers) alive until the end of the quest. Assist: Berserk allows you to keep from reacting to enemy hits, which allows you to move over to the followers and either defeat their attackers or heal all allies within range. Assist: Enflame hits only enemies, even if allies are within the range. Unless you are actively targeting one, your allies will not get hit. This is a useful way to knock all enemies around you away, as well as doing a hefty amount of damage at higher levels. Assist: Lightning will hit one enemy for each level you put into it. At level 4, it can hit four enemies at once, keeping them virtually immobile, and can even decapitate bandits. The range of this spell, as well as the number of enemies it can hit, makes it a very useful way to take out numbers of enemies at range. Assist: Heal Wounds at level 1 is practically worthless. It heals almost as much as it costs in mana. Level 2 is a big improvement; all levels increase range. Level 4 will heal over half of the hit points of nearly any ally you have, and in almost the same size radius as a level 4 Enflame, if not more. Invalidate: Let the NPC(s) die.
Boast: Don't Let (NPC) Get Hurt Description: Prevent (follower) from becoming injured. Assist: Enflame. It hits only enemies and has a large range. Force Push will hit anyone, even allies within its radius. Assist: Berserk prevents you from getting caught up in being your enemies' punching bag. You can plow any enemy out of the way and you will not be stunned by their blows. Assist: Slow Time will allow you to reach your enemies before they can attack, get in the way of an attack to prevent your follower from becoming injured, and allow you to kill many of the threats to your follower before they can act. Level 4 is a monumental improvement over level 1 in both the time you are allowed, and the speed at which your enemies are reduced to. Invalidate: You will fail this boast if your follower gets hit. The game may glitch and allow your follower to get hit and give you the money, but record the boast as failed. If your follower gets hit and you do not fail the quest, you will get the money but not a completed boast in your record.
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Easy Experience in Twinblade's Camp
Added on
2006-10-29 at 18:05:07
On the "Find the Bandit Seeress" quest, get a good strong weapon (Obsidian Greatsword recommended). Go through the mission as usual until you reach the part where you must fight TwinBlade. Fight him as normal. Dodge the attacks and the bandits, and attack him when his blades are stuck in the ground. After the intermission sequence, hit him so that you can continue fighting him. When you gain control again, the bandits will start attacking with TwinBlade. It does not matter who you kill first; just make sure they are all dead, including TwinBlade. Collect the items from the crates and chests in his tent. Then, get the diamond at the top of the hill off to the left when you get out of the tent. All the extra items are optional. After you get the items, press Start and save the game. Then, do anything to make the mission start over again (load your save file, teleport to another place, etc.). Do not go back they way you came in. Once it loads up again, start the mission over. It may take a while, but you are guaranteed 10,000 General Experience points, the extra items if you picked them up on the way to the tent, and any extra experience you get from fighting. You can max out your stats by doing this. Note: If you did the boast where you had to kill at least 24 bandits, you only have to do it once and it will count later.
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Sword from the Stone in Temple of Avo
Added on
2006-10-29 at 18:04:48
To get the sword from the stone in the Temple of Avo area, you must have 5 more Physique, 3 more Health, and 2 more Toughness than the first time you tried to get it out. Go to Lychfield Cemetary, through the Demon Door, and all the way to the Graveyard Path. Walk around and undead will start appearing. Go on a killing spree. Each time you kill one, you will get 2 good points. Kill over 750 to 1,000 of them. Although this seems like a lot, you can kill them in one to two hits and reach this goal in about twenty minutes. Then, go back to the guild and the place where you can upgrade your stats. You will have enough experience to max all of your Physique, Health, Toughness, and more. Return to the Temple of Avo and you will be able to pull the sword from the stone. It has 198 damage, a Sharpening Augmentation, a Piercing Augmentation, and is light-weight.
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Donations in Temple of Avo
Added on
2006-10-29 at 18:04:26
Donate 48,000 gold and you will get the Miracle Of Life. Five to ten years will be subtracted from your age. Donate 68,000 gold for the title Paladin. Have a single donation of 32,000 gold to receive the Sentinus, a legendary mace (255 damage).
At the Temple Of Avo, your donations must be in one donation and exact. Any more and it will be a waste, any less and you will get nothing. Note: If you want both the "Blessing Of Avo" (reduce age by five to ten years) and the Sentius Great Mace, you can only get one at a time. Your Good/Evil level also affects how much you need to "donate". You will spend less if you are 100% Evil and a lot more if your Good. For example, sacrifice four to five people at the Chapel of Skorm, then get the Bow Of Skorm, Then, donate to the Temple Of Avo and get whatever desired. Then donate 1 more Gold for the Title and another 1 Gold for the Blessing (non-specific order).
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Infinite Keys in Rose Cottage
Added on
2006-10-29 at 18:03:55
This trick requires a spade and the ability to do the Hobbe Cave mission. Go to Rose Cottage. Outside the house is a mound of dirt surrounded by flowers. Dig in the center to find a silver key. Note: You can also go behind the house and cut down some plants to find a chest with 500 gold. After you get the key, talk to the grandma in the house. She will tell you about her grandson that is missing in Hobbe Cave and give you a "hexagon key". After this, leave Rose Cottage and go to Greatwood Caves. From here you can go into the Hobbe Cave (where your mission is located) or into Darkwood. Try to go into Darkwood and a warning will appear, stating that you are trying to leave the quest area and give you the option to press A to reload from before you started the quest or B to stay. Choose A to reload. The game will put you in front of the Rose Cottage area, with the silver key and the 500 gold (if you also collected it). Go back into the Rose Cottage area. If done correctly, you should be able to dig up another silver key. This process can be repeated indefinitely. Note: If you do not want to get evil points from smashing the vines, go to the side of the chest. Wait until the chest is blue and click to open it. You should go through the vines and open the chest. Then, save and do it again. If you are also doing it to get the key, get the key first so you do not have to cut the vines.
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100%
Easy Money in Oakvale
Added on
2006-10-29 at 18:03:33
After going to Oakvale for your first time, before you do the Bandit King quest, return to the Ancient Cullis Gate. The area with the white circle is a location where the Ground Troll spawns. To trigger this spawn, go to the bridge then walk back to the circle. The troll will respond every time you do this. You can only fight one at a time. After you kill the troll, go back to the bridge and walk to the circle again. The red enemy on your mini-map is where the ground troll will appear from the ground. You can get an easy Combat-multiplier and rubies which can be sold for a lot at the Darkwood Camp and the Oakvale store.
This trick only works if you can get people to follow you. Go to Oakvale and get everyone in the town to follow you that the game will allow, even the shopkeepers. Take them all to Barrow Fields and tell them all to wait. Return to Oakvale, and all the buildings except for the tavern should be up for sale. If a few buildings are not, look for anyone you may have missed and repeat the previous steps. In order to get the tavern for sale, you must kill the tavern mini-game character that sits at the table after you take the owners out of town and leave them. Make sure the guards do not see you kill him, as you will get fined and thrown out of town. Then, just buy all the houses and shops and set them up for rent. After a few days of game time, people will start moving in and you will start collecting rent from each house, ranging from 225 to 550 gold. The two shops only give 68 and 62 gold, but the tavern will give you 750 gold. You can do this in any town, however there will be some buildings that you cannot buy.
There is a weapons shop where you can steal items on the back shelves without the owner noticing. Steal all the items then sell them back, They will reappear, ready for you to steal them again. Chainmail armor appears here frequently, which you can sell for almost 2,000 gold. You can repeat this as many times as desired, as long as you watch for anyone who might wander into the shop.
First, buy the house in Oakvale for 5,000 gold and get all of the furniture upgrades. Put the house up for rent. Down in the lower left part of the city (near the location where you find the ghost asking to help find his treasure) is a vacant mat that you can sleep on. The mat is in a very bad looking house that is on the beach. Sleep on the mat for three nights. Every night or day, depending on the time of day you put the house up for sale (if you began renting it at night, it will jingle at night, and vice-versa), you will hear a jingle when the renters have paid. If you do not hear a jingle during the first three days, it indicates that a person is not renting the house. The easiest way to make sure someone is renting is to ask someone to fallow you to the house and tell them to wait next to the entrance. If you have all of the furniture upgrades, you should get about 3,300 gold every three days. The renter only pays you three payments at a time -- only sleep three days at a time. Note: You can get a lot of Magic experience points by casting non-offensive powers (preferably Heal) until your magic runs out before you sleep, because your Health and Will are refilled every time you sleep. You will get 12 Magic experience points every time you cast Heal. Also, on the way to the house to pick up the rent, use magic powers such as Assassins Rush or other speed related magic powers to move faster.
Buy at least five Augmentations from anyone and go to Oakvale. When you are there, steal items off the shelves on the wall of the weapons store so that there are five open spaces for the owner to place items. Note: None of these spaces should be on the counter or the owner will see you steal the items. Then, sell the five Augmentations to the owner. They will automatically be put up on the shelves that you just emptied. Steal the Augmentations from the shelves and keep selling them back to him repeatedly until you have all the gold you want. This trick can also be done by selling Obsidian weapons to him instead of Augmentations. If done with the correct items, you can get about 10,000 gold each time it is done.
The following trick is recommended only when you have completed the game or can kill people with one hit. First, have anywhere from 12000 to 18000 gold. If you do not have that much, go to Darkwood Camp and to the blackjack table. Save your game, then talk to the dealer and bet 1,000 gold each game to win the money quickly. if you do not win, reload your last saved game and try again. Once you have the required amount of gold, go to Oakvale and kill everyone in the town so that you can buy the three barns in the bottom middle of the map. Once you buy the barns, leave and wait until your fines disappear. Then, go back to town and sleep in your martial or rented out home (not the barns) for three full days. Then, collect your rent. You will get 1,000 gold from each barn every time you do this. You will soon have enough gold to kill more people and buy more houses until you have the entire town. If done correctly, it should only take about thirty minutes to one hour to own Oakvale. You can begin owning other towns and become the richest man in Albion.
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Easy Health, Experience, and Money in Knothole Glade
Added on
2006-10-29 at 18:02:55
You can get an unlimited amount of extra health no matter what abilities your character is pursuing if you open the Demon Door while doing the White Balverine mission. You can also make good amounts of money and experience. Kill the four regular Balverines to gain access to Knothole Glade, then defeat the White Balverine three times and get the Silver augmentation. While leaving town in pursuit of the White Balverine, shoot the Demon Door with an Ebony longbow (or better) to open it. You will then have all the experience so far, a Silver augmentation, and an Elixir of Life. If you want more experience, chase the White Balverine and kill it. It will howl three times, summoning regular Balverines to its side before you are able to kill it. Kill all of the Balverines, even the white one if desired. You must bring its head to the mayor before the mission is ends. Once you are ready, Hero Save on a second slot, or, if you saved immediately before the mission began, save on that slot. Immediately load that file and you will be standing outside Knothole Glade just before the mission starts, with a lot of experience, a Silver Augmentation you can sell, and an Elixir of Life. Walk through the doorway to start the White Balverine mission and repeat the process. As long as you do not end the mission you will get the option to save your character's stats, but not game progress. You can keep all the extra items and experience that you have acquired. If you are having trouble fulfilling a boast, this works on any story mission. Just keep Hero Saving and gaining experience, then learn new skills, improve your abilities, or whatever else required to pass your boast.
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100%
Easy Experience in Hook Coast
Added on
2006-10-29 at 18:02:07
On the second time you go to Hook Coast, there are Screamers flying around. You can do the following trick with whichever type of character you desire, however it is best with an archer. Go to the left towards the lighthouse. Shoot and kill the Screamer at the house you can buy, then go towards the lighthouse and kill the one there. If you go just far enough (with an archer), you can turn around and the one at the house will respawn. You can kill it, then turn around again and shoot the other one and repeat the process. It is possible to get your experience multiplier over 80, and get up 150,000 experience points from both spawns. After killing about twelve in each area, get enough to max out everything and you are set. For a melee type character, you cannot get above a 30 multiplier, but you still get around 1,800 experience points every time you kill one.
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Easy Experience in Hobb Cave
Added on
2006-10-29 at 18:01:45
Go to the Hobbe Cave and kill all the Hobbes in the entrance area. Then, go back outside and kill the Troll. You should get upwards of 1,000 general experience and about 500 Strength experience if you use melee, and about 400 Skill experience if you used arrows. Try getting Ronok the Axe first, though; it kills the little Sorcerer Hobbes in one hit.
In order to do this trick well, you will need a high amount of Will energy (at about level 4), plenty of Will Potions, and Force Push. Go to the Hobbe Caves and run around doing Force Push. You will get Will experience with every hit, and since there are so many of them and Force Push is weak, you will hit them a lot before they all die. It is possible to get as much as 5,000 Will experience plus about that much General experience just in the entrance, as well as a very high combat multiplier. Alternate between the entrance and the main chamber to rack it up.
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100%
Easy Strength Experience in Grey House
Added on
2006-10-29 at 18:01:27
After marrying Lady Grey in the Mayor quest, go to her house at night. She should be in her bedroom. Lock onto her using L and punch her repeatedly. She will not die, and you can keep hitting her. Each punch yields one Strength experience point times your combat multiplier. Your combat multiplier will go up quickly. Once it reaches 50, you will be gaining 50 Strength experience points per punch. Note: This much easier if you back her into a crevice. It is possible to get 70,000 Strength experience points in about thirty minutes.
Use the following trick to get a lot of strength points without becoming evil. Marry Lady Grey. Do whatever desired until your character has aged about one year. Then, go to Lady Grey's manor in Bowerstone. Talk to her and get her annoyed. Then, hit her. Do not let her talk -- if she does, she will divorce you which results in 600 Evil points. Keep hitting her. It is impossible to kill her with only hand to hand damage. Keep doing this until you are satisfied with your strength points. It is possible to get about 9m999 strength points with about twenty minutes of hitting her. When you are done, run out before she can call the guards or divorce you.
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100%
Easy Money in Greatwood Gorge
Added on
2006-10-29 at 18:00:58
After you complete the Hobbe Cave quest (or while doing it), go into Greatwood Gorge and walk past the bridge. You will encounter a Rock Golem. If you shoot at with your bow and arrow (so you will not get hit), or just kill him in whatever way desired, he will always drop a ruby. You can sell this ruby for about 1,000 gold, depending where you are at. If you go back and defeat him again you can get several rubies and several thousand gold within five minutes of game time. He also drops money sometimes. It is also an easy way to get experience points with your skill level if you use your bow. Make sure that when you are shooting him that you stay at the end of the bridge; he throws rocks and they may hit you if you are too close. He should go down after five to ten hits with your bow. Try to hit him in the stomach, where you will deal more damage.
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100%
Easy Experience in Greatwood Cave
Added on
2006-10-29 at 18:00:44
Note: This was done during the Bandit Seeress Quest. Go to Greatwood Caves. The only enemy in the area should be an Earth Troll. It depends on where he spawns, but most of the time you can hide behind the right rock and his thrown rocks will not be able to hit you. Now that you are safely concealed, draw a longbow. Go into zoomed mode and aim into the rock where the Troll is located. You should be able to shoot through the rock and hit him. Hit him, causing as little damage as possible. With continuous little shots you should be able to clear 2,000 Skill experience points before he dies. You will also gain about 1,000 General experience points with a high multiplier. He also drops rubies and Health Potions, which you can sell for a nice profit. If he spawns toward the Greatwood Cullis Gate entrance, he can hit you while you are behind the rock -- simply kill him and re-enter the area. Repeat this as many times as desired.
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100%
Demon Door in Greatwood Cave
Added on
2006-10-29 at 17:59:41
This door asks for a high combat multiplier. Your combat multiplier must be at least 15 when you talk to this door. A good plan is to have this area as your recall. Boost your multiplier on the zombies at the Grey House then teleport back here to fight the enemies in the area. Remember, Physical Shield keeps your multiplier from dropping off and Slow Time helps you avoid damage. This door leads to the Cutlass Bluetane. Additionally, this is probably the most difficult door to enter. You need an active combat multiplier of at least 14. First, you need a physical barrier (required). Then, start outside the cave by killing an Earth Troll. He is an easy opponent if you use Slow Time. Then, run into the cave. Run to the end of the cave entrance to the door that leads to the cave's main chamber. Then, run back to the cave entrance. All of the Hobbes should be following you. With your shield on, kill all the Hobbes. Again, Slow Time is very useful. Then, head out the door and kill the troll again. The first time your multiplier may be around 13, but repeat again and it should be 14. Repeat this as many times as needed.
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100%
Easy Evil Points in Darkwood
Added on
2006-10-29 at 17:59:20
Note: To do this trick you must have already completed the Bandit mission to TwinBlade camp. First, go to the Chapel of Skorm by the Darkwood camp, then teleport to Bowerstone South. Go to the Tavern. Inside is a bodyguard. Pay him the money, then teleport back to the Chapel. Then, teleport to Ockvale and find the bodyguard at the second entrance to Ockvale. Teleport back to the Chapel. Teleport to TwinBlade camp and get the bodyguard located there. Teleport back to the Chapel and sacrifice the three bodyguards. If you sacrifice someone at a certain time and day, you will get the most powerful weapon in the game. Also, if you bring a lot of people it decreases your age by 10 years.
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100%
Easy Experience in Bowerstone South
Added on
2006-10-29 at 17:57:43
At night, go to Bowerstone Quay and you will see some shirtless men. They are the Fist Fighters Club. The following trick will work on anybody except the leader of the Fist Fighters Club, Rund (the only person of interest; a green dot on the map, besides the old man). Start hitting someone until you can use a flourish. Then, hit someone with one, who will then fall to the ground. When they are on the ground their feet should be at yours. Move around then so that their head is your feet. When they get up, their back should be to you. Start punching them. This should increase your Strength experience. Although it does take a long time, it is well worth it. It is possible to get 10 Strength experience points on each hit. Also, when your combat multiplier gets high, it is a good time to use your Ages Of Might, Skill, or Will potions. They give more experience with a higher combat multiplier.
Use the following trick to get dark points and strength experience relatively easily. Buy the house that is for sale and get married, or get someone on the balcony in the upper floor of the house. Then, target them and keep hitting them. The guards will not see you, as long as you do not stop to let the person leave. You will get one dark point every time you hit them, and your multiplier will keep increasing as long as you hit them. It takes about thirty minutes to get the points high, but it is well worth it, allowing you to easily get more than 150,000 strength experience points.
Get a girl to follow you in Bowerstone, then take her to the Bowerstone quarry. Repeatedly punch her. You can increase your combat multiplier and get a large amount of Strength experience points. She will never die. You can also try this with a man, but he can block. To attack him, you need to hit him the back without him turning around.
Note: This also is a way to get revenge against the man in the slums that made get your hair trimmed so that you look like an idiot, as well as mastering all of your physical traits when you first start the game. At the end of that quest, when you have completed your "look" and talk to him and he admits his joke, press X. Do this as soon as the conversation ends so that he does not move. Then, repeatedly press X as long as desired. He cannot die, and you can do this to your heart's content. Your multiplier gauge will rise continuously, and after about an hour, you will have more experience points than needed to master all of your skills. It is possible to get every physical stat mastered and be completely Evil before starting the second main quest. Note: Do not do this if you want to be Good.
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100%
Easy Money in Bowerstone South
Added on
2006-10-29 at 17:57:05
Use the following trick to cheat at the card pairing game and get a lot of gold. When you first go to Bowerstone, go to the bar and find the man sitting at a table. Talk to him and start a game of card pairing. Note: Save your game first. Bet as much as you can (the maximum bet is 1,000). When the game starts, flip a card and immediately remove your controller. The game will pause. Write down the card number and where it is. Reinsert your controller and repeat for all the cards until you win. It is possible to win about 20,000 in a few hours. You will also win a doll if you beat the time, and get a doll collecting quest.
Join the Fist Fighters Club in Bowerstone South. When you are finished with a fight session, leave that area before the leader then go back in the Quay. Notice that the club is starting back up again. If you are good, you will get about 300 gold each time.
When in Bowerstone South and you have at least level 4 in Guile and the Steal ability, go to the weapons smith's shop. Wait until people are not looking. When you are clear, steal his weapons until you see weapons that have red handles and black blades. These weapons are Obsidian weapons that sell for a nice amount of gold. When you steal these weapons, immediately sell them back to the smith. When you turn back around to the tables, the Obsidian weapon will have instantly reappeared on the table, waiting to be stolen again.
Go to the clothing shop. The shopkeeper will be to your left when you walk in. Turn right, and there should be a display of an item. Go to the corner of the room and get as close to the item as possible without being seen. Keep selling and stealing the items this way. Some may be worth more, and some less. If you do not like what is there, save the game and reload, A new item will be there. Also, the more difficult the item is to steal, the more it is worth. Note: You must have the Steal ability and Guile.
In the Bowerstone armor shop, there is a shelf that usually has leather on it. The shelf is on the part that holds up the stairs. Stand in the corner where you can barely see the counter. Get close enough to the shelf to where you can steal from it. The shopkeeper should not be able to see you. Steal what is there, then sell it to back to him. The item should be back on the shelf, allowing you to steal it again. Note: Sometimes people will come into the shop. If this happens, immediately stop then try to steal it again after they leave.
Go to the item shop. Once inside, walk behind the counter and into the shopkeeper. He will begin to move. Push him out of the shop, down the stairs, and leave him between the stairs and the two barrels, If done correctly. he will turn round, face the wall, and remain there. This allows you to enter the shop and steal everything inside. Once you have stolen everything, teleport out of the town, then back in. The shopkeeper will have returned to his original position and his stock will have returned. This may be repeated as may times as desired. However, a few attempts may be required to get the shopkeeper in the correct position.
You first need to unlock the "Rob" action. Go to Bowerstone South and enter the shopping store. After that, push the man in charge of the store outside between the door and two barrels nearby. The man will try to enter, but will get stuck where you left him. Enter and rob everything you find. Note: Be careful with the people entering with some boxes. After that, get outside the shop and sell everything you robbed to the man. You will earn between 500 to 1,500 gold. Repeat this as many times as desired. Note: When you sell him the things you robbed from him, they will appear again inside the shop.
This trick requires owning a house. When you own the house, fix it up, then rent it. During the day, sleep in the bed six times. Then, go outside to find three money bags with 205 gold. This will happen repeatedly, as long as you rent.
This trick requires the Jack's Mask trophy, which is obtained by defeating Jack at the end of the game. Purchase the house in Bowerstone South for about 1,400 gold. Then, purchase all the decoration upgrades for the house. Next, place the Jack's Mask trophy on the trophy board on the wall. Then, break the door and sell the house. Go back inside the house and retrieve the trophy. Then, buy the house again and repeat. Each time you do this, you should gain at least 2,000 gold.
Their will be a house for sale close to the Bowerstone Quay. Buy it, and upgrade it has much as possible. You should then be able to hang one of your trophies on the wall to the right, once you enter the house. Hang your most expensive trophy, then sell the house. After you sell the house, the door will close. Break it down and get your trophy back. Then, buy the house again -- it should cost about 4,100 gold. Hang your trophy, sell the house and repeat. The more your trophy is worth, the more money you will get each time.
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100%
Defeat the Rock Troll
Added on
2006-10-29 at 17:56:53
Get as close as possible to the Rock Troll. If desired, you can use Slow Time or Assassin Rush. Then, hack away at the troll with regular attacks and flourishes. When the troll jumps in the air, hold Y + Back. This will allow you to do a backwards roll and you will not be hurt. Then, rush back in and repeat until it is defeated. Also, you can deflect the Rock Troll's own rocks back at him. Stand back, and wait for him to toss rocks in your direction. Time your swings correctly to send the rocks back at him, causing a large amount of damage. This is the easiest way to defeat them.
To defeat the Rock Troll. you can use your bow and arrows, but dodge the rocks that he throws. Additionally, when fighting a Rock Troll, get very close then attack it until it arches its back. Then, press Y + Left Analog-stick Away.
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Get Headman's Items without Marriage to Lady Grey
Added on
2006-10-29 at 17:56:24
Go to Headmans Hill and stand close to the edge of the cliff that Thunder knocks you off of. It is directly to the right of the separated area on the map. Then, have your character face away from the drop off and start digging. After a few digs you will find yourself backing off the cliff. Once you are far off it, move your character and he will fall to the bottom. There is no gravity, so he kind of "teleports" down. You might be in an invisible wall. If you are, face the cliff you just fell from and start digging until you are out of the invisible wall. You can now fish in that creek to get the silver key, and enter the cave to get the silver chest, all without ever marrying Lady Grey. The only way to get out of this area is to either teleport, or save then load. The reason you cannot get out is because you are supposed to beat Thunder down there, then the Demon door will let you out. However, because you did not fight him you must get out another way.
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Fisher Creek House
Added on
2006-10-29 at 17:56:02
You are not supposed to be able to get into this house, but you still can. First, stand on the opposite side of the house (the side that is opposite the entrance you enter Fisher Creek through). Then, put your back against the wall and start digging. After awhile you will find yourself backed up into the floor of the house. Next, simply walk around and you will sort of walk up some invisible steps into the house. There is nothing special about being inside. The only way out is by teleporting or saving, then loading.
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Get into Bowerstone North and Beyond at Beginning of Game
Added on
2006-10-29 at 17:55:53
It is possible to get into Bowerstone North and beyond before ever starting the main quest. However it is complicated and requires some patience. First, you must own a spade. One can be bought from the merchant at the entrance to Bowerstone South. After acquiring one, equip it to the D-pad, then go to Bowerstone Quay. When the screen finishes loading and you are standing just beyond the entrance, begin to dig. Do this repeatedly (five or six times) until you have backed up past the load trigger-point. You should now be able to move freely behind the entrance. If you follow the wall, you can see in the distance the edge of the world where the land drops off. An invisible wall keeps you from moving towards it. Turn your back and dig once or twice to get stuck in the "wall", then creep forward using sneak. This can be difficult. As long as your character is moving his legs (even slowly), he will continue taking steps. If he stops moving, you must turn him slightly, in which case it is best to keep the Analog-stick tilted Forward and turn only the camera. When you see him begin to take a step, let him continue walking. The game seems to favor moving in a straight line for this -- do not turn unless you have to. When you make it to the edge of the world where you see nothing but color, get as close as possible, then turn and dig. Two things should happen. First, the camera angle will change. Second, the music and people (or crickets at night) will stop. If you look around, notice that the scenery has changed. Also, though the map in the corner of the screen looks the same, there are no longer any icons on it and your position has changed. You are in what seems to be an incomplete landscape that was not used in the game. Unfortunately, you cannot walk anywhere here. You must push your way around by sneaking. You can look around, but there is nothing to see and it takes a long time to get anywhere. Just try sneaking north until you get to the middle of the map, where you will be able to walk around at if you were actually in Bowerstone Quay. Notice that you are now at the edge of the world again. Floating out there in the sea of color should be what looks like an island. Turn your back once again and dig. If done correctly, you should now hear crickets (or whatever) again. Look at your map to see that you are now in Bowerstone Jail. Since you are way off the map, the easiest way to fix this is to teleport out, then teleport back again. You will appear at the nearest entrance, directly above Bowerstone North. Now that all that is done, there are a few things to note. Lady Grey is nowhere to be found, but you can enter her mansion as desired. This gives you access to both the silver key and silver chest there. Also, renting the houses here is the ultimate way to make money. Collect the 84,000 gold needed to buy the cheapest house, rent it, sleep six times (hop beds for faster transitions between night and day), then collect the approximately 6,000 gold outside your door. Do this until you own Bowerstone North and you will be a wealthy Hero, with an income of 22,000 gold every three days. Besides that, you can also make your way north to Lychfield Graveyard. This is recommended so that you can activate the Cullis Gate there, in case you use your Guild Seal and lose the recall to Bowerstone Jail. Other than that, it is fairly dull. The gravekeeper is nowhere to be found, and even if you use the spade to glitch through the gate, there is nothing of interest on the other side. You can find normal items such as gold, health potions, and silver keys all in their usual locations. However, Nostros' items are nowhere to be found, except for his armor. Nostros will not even talk to you if you push open his grave. Strangely enough, the face is missing from the demon door, anyway. For collecting experience, the best thing to do is to take the Sollos from the Bowerstone shopkeeper and go to Windmill Hill and Giblet Woods. By switching between these two areas, you can get a vast amount of experience in a short amount of time. The strength of your enemies and amount of damage it takes to kill them seems to depends on your age, and not how far you have progressed in the main quest. Because you age with the experience you collect, experience building has an accumulating effect. The more health an enemy has, and the more you can take with one blow, the higher your combat multiplier gets in one hit, etc. By using this glitch, you can almost master everything, buy anything, and already reach very famous status before taking a quest. The long term effects of this glitch may cause a situation where the game cannot be completed.
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Skorm's Bow
Added on
2006-10-29 at 17:54:57
Go to the Chapel of Skorm, then teleport to the Witchwood Cullis Gate. Go to the Temple Of Avo pick up the mercenary, then teleport back to the Chapel of Skorm, Do not sacrifice yet. Teleport to Oakvale and pick up that mercenary. Teleport back ot the Chapel of Skorm. Save the game and wait until it is 11:30 in-gam). You will be able to tell if it is that time, because the mercenary will take his pay. Sacrifice him immediately, then wait until midnight. The other mercernary will take his pay. Sacrifice him as well. After that, you should get Skorm's Bow. At midnight you will hear "Lights out, you horrible lot". This is the signal that it just passed midnight. If done correctly, this will happen after you sacrificed the second mercenary. The timing may take awhile, but this will work.