These are 2 strategies to capture the flag on Coag. No, they are not just stupid tips like "everybody pile in the warthog and hope there aren't snipers", so read them. These strategies work best with at least a five man team.
1) In the beginning of the CTF match, have two people immediately go through the teleporter and go along the cliff to reach the other base. Both of them should hide in the cubbies in the base along the ground. They shouldn't see you, because usually nobody searches their base unless their flag is missing. Once they are in position, have one person back at the base arm themself with a sniper rifle. When you are ready, have the sniper clear the map of all other snipers, and have 1 of the guys get on top of the base, and one underneath. Have two guys back at the base get into the warthog, (one-driver, one-gunner), and start towards the other base, picking up the launcher on the way there. Now, have the guy on top of the enemy base face the drop-down chute opposite the flag in the base, and have the guy in bottom be in the doorway below the chute. The guy on top should run straight foward towards the chute, dropping down and picking up the flag. If the base is well defended, he will be killed immediately by an expecting defender; however, this is not a bad thing: the flag will bounce down the chute to the other waiting attacker, and, 9 times out of 10, the defender will search the body before going down after the flag, giving the other attacker a precious second or so. Right about now, the warthog should pull up right to the doorway, where the attacker with the flag can hop into the passenger seat. Then the warthog should just zoom back to the base, under the cover of the sniper and the gunner, since the launcher has already been picked up.
2) In this strategy, the 2 should hide again, and a sniper should be armed and clearing the map again, and a warthog should go pick up the launcher again, same as before. However, this time, BOTH attackers should head up on top. One should be positioned in between the teleporter and the hole, and one should be directly opposite him. Now, this next step should be done in one smooth motion, with the attacker nearest the teleporter on the edge of the hole, holding X the whole time. The attacker needs to do the following: Drop down towards the flag while holding X, look up at his buddy, and jump and pull the trigger. The other attacker should end up with the flag, and he can just back up into the teleporter. By this time the warthog should pulled up next to the teleporter, and the warthog should be home by the time the defender manages to make it up and through the teleporter.
Both of these strategies are very hard to defend against, especially the second, but the second one can be completely ruined by just one observant enemy sniper, so make sure you completely clear the map first. Both strategies should take less than 30 seconds when in motion.
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Best Weapons
Added on
2006-10-28 at 19:17:30
Here are the best weapons for defeating certain enemies:
Grunts- SMG, Battle Rifle, Dual anything. Jackals- Covenant Sniper Rifle Elites- Dual Needler, Energy Sword, Sniper Rifle Brutes- Energy Sword, Sniper Rifle Prophet dudes- Anything you can use. Humans- Energy Sword, Rapid Firing guns Sentinals- Sentinal Beam Giant Robots- Dual Needler, Sentinal Beam, Rocket Launcher Flood- Energy Sword = One hit kill
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Two Hidden Swords on Halo Delta
Added on
2006-10-28 at 19:16:11
On Halo Delta, get to the structure where you can't go any farther with the tank. As you enter into the area, go left up the ramp and then up the little ramp until you come to the large block butted up against the wall. This is where you jump up to get to the Envy Skull (consult for more detail). There is a secret entrance behind this large cube.
I found the easiest way to move it was with the tank, although grenades do the trick just as well. You can drive the tank up there with a little patience. Aim at the WALL to the left of the stone, The explosion with slowly move the stone out of the way. Once the path is clear, walk up the dark ramp and there will be two dead grunts and two swords. There is also a high ledge in the next room that you can grenade jump up to, and then frag grenade jump up one more level -- allowing you to skip the fight inside the structure.
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Skip Half of Outskirts
Added on
2006-10-28 at 19:15:08
(From the beginning of the level where Master Cheif is alittle dazed) Go straight out the door in front of you that leads to the street. kill the grunts and take out the sheild baring jackels. Head down the street towards the two dead ends. Look on your right and you will see two alley ways that will connect to each other in this little sort of "room" in the alley. Go into that room and look back towards the street. You will see a dirt mound that is in one of the corners. Get on the dirt mound and grenade jump up to the next ledge. Look left you will see another ledge (top of a building) you should be able to jump right up to the ledge ,but probably not on the first try. When you are on the building you can continue jumping from building to building all of the way through sniper alley. Once you reach the building that says "Zanzibar" on it is the point were you cannot get any farther using this way.
Once you are on the first building walk over to the edge of the building that faces the street. Look right and jump onto the building next to you. Keep working your way back and try to stay as close as you can to that side. You will eventually come to the free part of the level where if you look right you will see a Pelican come. If you had to look fight to see the pelican you are on the left side of the freeway. if you had to look left to see the pelican you are on the right side of the freeway. If you are on the left side of the free way go left until you see a street (on your right side) that is torn up and the end it looks like. Jump off of the freeway into that street and you can walk over the damaged part of the sreet ( a hillish type thing) And that will put you at the building that says "Zanzibar" on it. If you were on the side of the right side of the freeway then crouch jump onto the buildings in front of you. Look on your right you will see a place were the height of the roofs drop and a certain roof is orange and red. If you don't see it go right and alittle bit forward until you find it. jump straight on to the roof. If you jump onto the slanted part an invisible barrier will block you from going up. once you are on the building go up the little slanted area (make sure it is the up hill one) You will see two airvent/airconditioning unit things on the roof jump on one of them and onto the next building. head straightyou will see the building that says "Zanzibar" on it. It is a good idea to kill the covenet below before jumping down. Then it is back to the normal level.
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Skip Fight Around the Delta Halo Tower
Added on
2006-10-28 at 19:14:29
After the cutscene with the hologram regret telling you how he will start the ring in Delta Halo, continue until you see a crate. Then jump on it, then onto the legde. walk around until it loads the checkpoint. You will have skiped the battle.
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Skip Banshee Fight in Arbiter Level
Added on
2006-10-28 at 19:13:55
When you first get to fly the banshee, zoom towards the tower to your right. When you get closer, a nav-point will appear. Go to it and the game will automatically advance to that spot in the story. By doing this, you've skipped the grueling 20 minute-long Banshee flight. On the downside, however, you don't have much of a chance to grab a Fuel Rod Cannon.
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Banshee in the Control Room
Added on
2006-10-28 at 19:12:47
To get a Banshee inside the room where you fight Tartarus first get a Banshee. After the Scarab destroys the front door fly inside and go straight up as soon as you enter. It's easy to navigate to the next door, get out of your Banshee and make the door open, then get back in your Banshee and fly through. Once the Brutes come through the next door you can kill them or fly past them, but it is important that you are not in your Banshee when the cut scene starts to make sure it is there when you walk back.
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Unlimited Sword Ammo
Added on
2006-10-28 at 19:12:14
You can do this in any two-part Campaign missions (i.e. Outskirts and Metropolis). If you finish the first level of the two-part mission with a sword with no ammo, you'll start the next level with a sword that has unlimited ammo. Though the sword doesn't show up when you arm it, it still makes all of the sound effects and acts exactly like a normal sword.
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Infinite Camo
Added on
2006-10-28 at 18:38:54
After getting the envy skull go through a checkpoint while in active cammo mode. To be safe use "reset to last checkpoint" so you can check if you did it right. Save and quit; then turn off the xbox to remove the envy mode. When you reload your file you will find yourself with unlimited camo.
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Hold Three Pistols
Added on
2006-10-28 at 18:38:36
First Go to a level that you can get three pistols on, such as outskirts. Go pick up a pistol. Then swith to your second weapon and pick up dual weapon, such as two smg's. Go to another pistol and press x to pick it up. Now you have a pistol in you secondary and first slots. Now you can go pick up a third pistol and set it to your left hand(Press Y to do this). You can get up to 144 AMMO! with three 96 ammo with the two and just 49 with one.
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Big MC
Added on
2006-10-28 at 18:38:17
This is a glitch only performable in the multiplayer level Burial Grounds. You have to have at least 2 people (At least one of them being a spartan) and a Wraith. Have one person (spartan) stand over the position where the Plasma Pistol (or other weapon according to weapon set) and make sure they are all the way up against the burning pillar. Have the other person get in the Wraith tank. Get the person in the Wraith tank to boost into the person in front of the pillar. If done correctly the person that was rammed will fall under the pillar. Then if you look up a giant sized MC in the colors of the rammed person will appear out of the sky. The weapons they were carrying will also appear occasioanlly.
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Thunderstorm Mode
Added on
2006-10-28 at 18:36:37
On the level "Cario Station" on legendary, make your way to the "Priority Shift" checkpoint. Progress until the room with mounted plasma turrets, right after the armory with the Elites. Clear out this room, and get on the raised area with the plasma turret that is on the side of the wall where the window curves. Look for two parallel beams on the ledge above. Climb up the supports for these beams and crouch jump up onto the upper ledge, then onto the beams themselves. Walk in the direction you came from and there will be a small ledge sticking out to the left, jump on it and pick up the Thunderstorm Skull from inside the trash container. This turns all Covenants into their spec ops rank.
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Sputnik Mode
Added on
2006-10-28 at 18:35:36
At the start of "Quarantine Zone" on Legendary difficulty turn directly around, and you should see a tunnel. Head down the tunnel and go straight until you exit it. Go straight across the open area, and you'll come across a broken pipe tunnel on your right. Straight in front of you is a small ledge running across the wall, above the green pit. Carefully get onto that small ledge and walk all the way to the end of the ledge to find the Sputnik skull. In this mode explosion force and melee force is greater.
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Iron Mode
Added on
2006-10-28 at 18:26:46
On the last Master Chief Level, on Legendary Difficulty, when you enter the final Gravity Lift, look up. A skull will pass through you extemely quickly so you must start holding X a bit before you actually pass it to grab hold of it. Once you grab the Iron Skull, Iron Mode will be activated. This skull causes you to go back to the last checkpoint when you die in co-op mode.
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Multiplayer Map- Foundation via Xbox Live
Added on
2006-10-28 at 18:15:39
Bungie has decided to give the multiplayer map to anyone who signs on via Xbox Live. You will be prompted with an update as soon as you try to sign on. The update will unlock the map, improve support for 480p resolution display's, and speed up wait times in matchmaking.
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Pintuplet Jump
Added on
2006-10-28 at 19:24:57
When looking at the front of the big tower, you see two ramps going up the side. Go to the one on the right. Crouch under it and count to 3. Then run out and run up the ramp you just crouched under, jump over the hole. While you are flying to the other side turn right, and as soon as you hitthe other side run and jump off the side. Look down and you will see a shadow. Look for a little lump with a dot on it. When you are about a bodies length away start holding A. If done correctly, you'll be fairly high. The next landing is on the ramp that you just walked up. There is a little extension on it. There is a little crack on it land any where on that crack. The third one is the same place only on the other side. The fourth is on a little ledge. When you jumped over the hole and started running, there was a little ledge to your left that's where you land the fourth. The fifth, final, and hardest is at the bottom of the ramp you crouched under.
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Defeat Hunters
Added on
2006-10-28 at 19:19:09
Get a beam rifle (the Covenant sniper rifle) and fire it in the middle of their bodies where it is pink. This is more effective then pumping shell after shell into them. Because they have the new gun, getting close to them no longer works. There is another way to defeat them, but it is more costly. First, take your plasma grenades and throw about two or three of them on their pink skinny area. Then, get a shotgun (or the strongest gun you have) and pump the pink spot full of rounds until it is dead. Since they usually appear in pairs, this can waste a lot of ammunition and grenades.
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Capture the Flag
Added on
2006-10-28 at 19:18:34
When you are playing capture the flag on split sreen, there are ways to make things easier. This is most helful when you are playing with at least 4 people per team (using a system link) and I will use the level "Coagulation" as an example, though you can tweak the explenation to fit all levels that support vehicles(scorpions help, but you should have a warthog/specter), first you must load up a warthog/specter(W/S) with as many people as you can, but at the very least, two. Drive the W/S quickly to the other side of the battle field and let the passenger get out of the vehicle so they can pick up the enemy flag. Drive around once or twice around the base to clear out as many enemies as you can, then pick up the person with the flag. You must have them get in the passenger seat because that is all they can do with the flag in thier hands. As soon as they are in, gun it to your base and place the flag where it goes to score. Repeat this as many times as you need to in order to win. However, your enemies might wise up to this strategy and either copy or attempt to prevent it, so they will probably keep guards on the flag (a good idea for you to do as well). If they do, then instead of having one person grab the flag, have everyone jump out to help clear the guards, then finish as directed above. The more people you play with, the harder this will be, I advise using the warthog because the gun is better than the specter, and the vehicle itself is faster. If you are playing with a full 16 people, this tactic will be hard because they will probably have about 4 guards, a little too much if they are any good at the game. In this situation, overload your warthog with passengers, have the three seats be taken plus a couple of people jump on top of it for reinforcements.
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Skip Tough Brute Battle Before the End Boss
Added on
2006-10-28 at 19:12:02
When you are flying around in the Banshee during the final level when you are giving support to your ally. You can skip directly to the final boss sequence if you are still in the Banshee after te door gets blown open. Fly to the right of the control centre building and aim towards the bottom right and if you fly close enough you should get a white screen indicating that you have started the cutscene. When it's over you will be at the final boss without fighting your way to him.
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Overloading Map Objects
Added on
2006-10-28 at 18:39:09
It is possible to overload certain objects in many of the Halo 2 Multiplayer Maps. By overloading I mean removing it from the map altogether. You can overload most anything that is not actually connected to the map itself. Please note that it seems that you will need at least 8 others for this to work. The easiest example is in Zanzibar. There is a bridge that you can knock down to easily get to the sword on the large spinning wheel. Knock the bridge down and run to the end where it is squared off. You and all your teammates should bunch up as close as possible in the corner and look straight down at your feet. Make sure everyone is looking down and the bridge should overload and disappear. It will be gone for the remainder of the game/round. You can also use this overloading glitch on Midship(on the floating platform) and Headlong(there are two places in Headlong...the hanging construction beam and the hanging platform right next to the beam....however you may need around 12 others to overload that platform). These are the ones I have seen myself but there may be others in other maps so good luck hunting.
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Zanzibar Computer Screen
Added on
2006-10-28 at 18:37:52
On Zanzibar, after you open the gate the computer screen (used to open the gate) changes. When you zoom in on the words you can read how to fix your computer and some other gags
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The Face of Chris
Added on
2006-10-28 at 18:36:20
On the map Containment, get a sniper rifle and go anywhere where you can see the part of the Halo in the sky that's closest to the Sun Base (the base with orange-yellow glowing buildings). Zoom in with the sniper on the part of the halo that's just below where it begins to get dark. In the clouds you should be able to see the face of Chris Carney (grinning happily), one of Bungie's developers.
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Rex in Outskirts
Added on
2006-10-28 at 18:28:22
First start going torwards the blind skull way but when you go up there take a left instead of a right and jump on the ledge, then crouch jump on top of another ledge (which would be right above the wreckage) then jump on the ledge across the wreckage then continue the pathway intill you reach the area with the sword sticking out of the ground (It's inside a broken rooftop), right next to it is a rock with the word REX written on it.
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Posters at the Old Mambassa Crash Landing
Added on
2006-10-28 at 18:27:55
After you crash land on Old Mambassa, you can see posters all around with the Master Chief from the demo and some grunt posters.