Tom Clancy's Splinter Cell Chaos Theory (XBOX) Cheats (Page 1)
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Miniature Glitch
Added on
2006-11-03 at 01:08:48
Go up on a pole that is also connected to the ceiling and hit Y to get your spy to hang, facing your spies head to the wall. Pull out your Shocker Gun with a sticky cam. and shoot it on the wall, and then shoot the sticky cam. with another sticky cam. Your spy will automatically fall. Put away your gun and will be mini sided spy. To get out of it is to duck twice using the B button. You can do anything but grab behind him (you can still pull him over a rail) and crouch twice. This only works in vs. mode only.
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Handcuff Glitch
Added on
2006-11-03 at 01:08:16
As a merc in vs. mode have Frages and a Cam. Net. First, be by a health box but far enough away where it doesn't say Health. Second, get a Frag out and charge it fully up. Open your inventory (LS) and walk up to the health box (with your inventory opened) until it say Health and then get your Cam. Net. out with the Left Trigger still held, close your inventory and walk away from it. You should have a fully charge Cam. Net. Charge or Beserk a spy. Hit A to get you to get into choke position on the spy. Instead of hitting the A button to kill the spy release the Left Trigger and you will go into the Cam. Net. Hit the B button to get out and hit the A button to Beserk your way to the normal screen and the spy will be trapped holding his hands up to his throut and will be stuck there. The spies can have a chance geting out by a 5% chance. This will only work if Beserk is on to return to normal screen or make you fiend charge you. Most of the time making your partern charge you will work. All glitches and this one will all work on the Xbox 360, too.
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Cameras in the Dark
Added on
2006-11-03 at 01:07:44
Cameras that do not use thermographic vision can be be fooled by shooting out all the ambient and direct light sources to darken the area. As long as the light meter is completely dark, these normal cameras cannot see your spy.
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100%
Bill Gates Reference
Added on
2006-11-03 at 01:07:18
There are two guards talking about their new vehicle. During the conversation, one says that it has a 640 gig MP3 player, "standard." The other replies that no one will ever need 640 gigs. This is a jab at a comment made by Bill Gates back in 1981 about no one ever needing more than 640 K of RAM.
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100%
See Inside Sam's Head
Added on
2006-11-03 at 01:07:03
In the final level, go through the second checkpoint. There will be two guards talking in a room; one behind a desk and the other in front. Once you go through the two sheets used as a door, to your left will be a bench. Jump on it. Then, stand up so that you are not crouching and move the camera behind you. You will then be able to see inside of Sam's head.
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100%
Destroy the Tank in Seoul
Added on
2006-11-03 at 01:06:48
In the final area of the second part of the mission, you can rescue the injured pilots as a bonus objective. However, instead of waiting for the lamp to flicker on and off to get past the tank safely, there is an easier way. Make sure you have a frag greanade (obtained elsewhere in the level). Go to the very top of the scaffolding and take out the frag grenade. Aim the grenade to go in the hatch of the tank. If done correctly, the grenade will explode in the tank, which will destroy it.
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100%
Bouncing Guard in Penthouse
Added on
2006-11-03 at 01:06:23
On the ground floor after you have knocked out two guards (the one who is repairing the elevator and the other one that is talking to him), put one or more of the guards in the elevator with Sam. Sam must turn on his night vision and press the button to go to the top floor. Watch the guard's body bounce around like popcorn.
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100%
Lighthouse Enemy
Added on
2006-11-03 at 01:06:02
To get rid of the enemy on the top of the lighthouse, hang along the edge of the lighthouse. Get underneath him and select the command "Grab NPC". Sam Fisher will grab and throw him off the edge. From here you can watch him scream and fall to his death.
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100%
Man Goes to Wrong Location in Hokkaido
Added on
2006-11-03 at 01:05:45
When you are at the place where you must scan the license plate, make sure that you first have blown out the candle and destroyed the guard inside. When you go outside you will see a man leaning on the car. Stand beside the car on the left and whistle. If done correctly, he will not come to the place that you have whistled to, but instead he will go inside the hut.
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100%
Find Bombs in Bathouse
Added on
2006-11-03 at 01:05:16
After going through the gate when chasing Shetland, the first bomb is directly to the left of the gate that you enter. Go left through a little crevice and you should see a red light flashing. Go to it and disarm it. When you do that, one of Shetland's gaurds will walk up the stairs. Kill him. To get to the second bomb, go up the stairs. Turn left then turn right and look straight ahead. You should see another red flashing light down below the walkway. Hop over the ledge of the railing and disarm the second bomb. When you are done disarming the bomb, jump on to the railing and pull yourself up. Two guards will be to your left, walking on the walkway. They will probably hear you; get ready to kill them. It is fairly difficult to kill them without losing a lot of life, or at least dying. After you kill them, go down the walkway to the back wall. About halfway you will see another red flashing light. Jump across the little gap and disarm it. A guard will come through the back door right when you disarm the bomb. Kill him, then go through the door and meet Shetland. You will then have to make a critical choice; pull the trigger. Note: It would be a good idea to quicksave the game whenever you disarm and kill the guards.
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100%
Do Not Trigger Bank Alarm
Added on
2006-11-03 at 01:04:49
Normally when you are on the last part of the Bank level and take the $50,000,000 from the cell, you will trigger the alarm when you walk out. There are three ways to avoid this. The first is to eliminate every guard in the bank. When the alarm goes off, no one will come because they are either dead or knocked out. The second way is useful if your trying to get a good rating without sounding alarms. When you take the money, do not walk out. Turn on your heat vision and you can see the laser. Then, turn on your goggles to where you can see the electronics. The laser should be on your left. Use the secondary fire on your pistol to disable it, then quickly run out of the cell. For the third way, make sure there are guards remaining and before you take the money, there is a computer terminal. Open the door and turn on the sprinklers. Wait for them to turn them off and the whole chamber and the path to get into the chamber will be wet all the way to the narrow hallway. Take the money and trigger the alarm. Take out your sticky shockers and wait for the group of men to stand in the puddle. Make sure you are not seen or the guards will run for cover. Then, shock them.
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100%
Alternate Dialogue
Added on
2006-11-03 at 01:04:25
When you see Otomo try to commit suicide, Lambert will radio you and say something. If playing on the normal difficulty setting he will say something similar to "Otomo just tried to commit sepuku. Get in there and revive him". However, if you play the game on the hard difficulty setting, Sam will say something similar to "Looks like someone feels a bit too good about himself." However, all the objectives will remain the same.
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100%
Taking Lights Out Silently
Added on
2006-11-03 at 01:03:54
To take out lights silently, first OCP the light, then shoot it.
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Ledge Grab
Added on
2006-11-03 at 01:03:22
In order to do a better ledge grab, press A, then when Sam puts his legs up on the thing he is hanging from, press Forward while tapping A.
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100%
Catching Shetland
Added on
2006-11-03 at 01:03:05
Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.
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100%
Kaypad Clodes
Added on
2006-11-03 at 01:02:51
Mission 1: Lighthouse
No keypad locked doors Mission 2: Cargo Ship
No keypad locked doors Mission 3: Bank
Keypad to left security booth on first floor: 3624 Keypad to right security booth on first floor: 3624 Keypad to main security room: 2306 Keypad to treasurer's office: 8645 Keypad to bank's back door: 3901 Keypad before president's office: 3490 Keypad to safe in president's office: Code unknown, must be hacked Mission 4: Penthouse
Keypad To Dvorak Room: 0280 Mission 5: Displace
Keypad to door between meeting room and lobby on second floor: 8136 Keypad to door between meeting room and lobby on first floor: 8136 Keypad to CEO's meeting room: 2346 Keypad to CEO's office: 2609 Keypad to fire escape: 3485 Keypad to central server room: 2109 Keypad to R&D server room: 9205 Mission 6: Hokkaido
No Keypad Locked Doors Mission 7: Battery
Keypad to shipping area: 1879 Keypad to elevator: Code unknown, must be hacked Mission 8: Seoul
No keypad locked doors Mission 9: Bathhouse
Keypad to owner's office: 3650 Mission 10: Kokubo Sosho
Keypad To Server Room: 1945
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100% Rating
Added on
2006-11-03 at 01:02:30
In order to get a 100% rating on any mission, you must complete the level with the following statistics. It is unknown at this time if there is a reward for getting a 100% rating on every mission.
Enemies killed: 0 Civilians killed: 0 Bodies found: 0 Times identified as intruder: 0 Alarms sounded: 0
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100%
Steal a Gold Bar
Added on
2006-11-03 at 01:02:11
In the bank level, immediately after picking the lock to get into the presidents room turn left and you will see a painting. Walk up to the painting and lift the picture, inside will be a vault which you can hack and take a gold bar. All it really does it look cool, plus you can throw it to kill enemies with a bar of gold.
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100%
Splinter Cell On TV
Added on
2006-11-03 at 01:01:57
During the 4th mission The Penthouse, when you get near the spiral staircase, there will be a TV which has Splinter Cell showing.
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100%
Rainbow Six 3
Added on
2006-11-03 at 01:01:34
On the first level (The Lighthouse), you can hear the orchestral music from the Hotel level of Rainbow Six 3: Black Arrow in one of the tents. It is the tent with the guard inside.
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100%
Prince of Persia
Added on
2006-11-03 at 01:01:14
During Stage 5, while infiltrating Displace International, Sam will come across two guards talking about Prince of Persia Warrior Within. It is the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent. Because Sam is inside the vent, the conversation becomes difficult to hear.
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100%
Metal Gear Solid
Added on
2006-11-03 at 01:00:55
During the final mission, at the escalator where there are 3 guards talking at the bottom of it...wait at the top of the escalator and one of the guards will be begin walking up to your level. Grab him and interrogate him to hear him make a crack about Metal Gear Solid.
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100%
Halo
Added on
2006-11-03 at 01:00:41
This is something that is quite amusing. When you go to write a text message on Xbox Live, if you enter the word "Halo", it gives you a message saying offensive text, cannot be sent. Just another of many cracks on video games to be found in Splinter Cell: Chaos Theory.
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100%
Half-Life
Added on
2006-11-03 at 01:00:30
In the Battery mission when you need to crack the casing on the missile launcher Sam says that he didn't bring a crowbar. Then Grimsdottir says "Whatever. Crowbars are for geeky video game characters.", a reference to Gordon Freeman from Half-Life and Half-Life 2.